You die simply because your Bomber’s foot was sticking out. Since boss battles are a much faster pace than any of the missions, you have a harder time staying hidden properly. The only downfall of this part of the story is the controls. The bosses are well done and require a lot of strategy to beat them. You first have to take out an enemy Bomber in their normal form, then take them out in their mech/larger form. This makes missions overly frustrating.īoss battles are the best part of Story mode. If you’re not careful and precise with your movements, you end up dying more often than not because you are slightly in a square and the enemy or your bomb kills. Every enemy patrols its area differently, some jump from spot to spot, some move sporadically and, some follow you to no end. Controls are too clunky for a game like this you shouldn’t be able to stop in between squares on the map. You end up being too close to an enemy or not having your bomber fully hidden because he doesn’t move naturally and it requires too much precision to always be out of the way. While you are running around a map, you might place a bomb down and think you have hidden well enough to not be killed by it, but that’s not the case. The puzzles aren’t very difficult, but you soon find out that the controls make it hard to complete any task. Drop a bomb here, run, hide, run, drop another bomb, run, hide, and so on. Each world has several missions to complete, where you destroy all enemies, turn on switches, escort characters, or collect keys, before you reach a boss, one of the Five Dastardly Bombers or Emperor Buggler.Īs you play through the missions, everything becomes redundant. The gameplay follows the same trend as all of the other games in the series, you run around a maze-like map and use bombs to explode barriers and enemies who are in your way. White, the leader of the Bomber Brothers, drags his unwilling brothers to help him on this quest. Emperor Buggler resurrects the Five Dastardly Bombers to help him conquer the universe, and the brothers must stop him from carrying out his plan. In Story mode, you play as the Bomber Brothers, 8 robots designed to protect the universe from evil. Multiplayer modes are more enjoyable than the story because the controls are not as much of a hindrance and are faster paced. You soon learn that using the joystick or d-pad have their hiccups and both just don’t feel right. A lot of the time, you’ll find yourself killed by your own bombs because you get stuck or you’re not completely hidden. However, the actual mechanics of the game make it hard to play for very long. The different Bombers and stages are vibrant and well-detailed, but it still feels like a Bomberman game. In comparison to the Nintendo Switch version, the look and smoothness of the gameplay have been improved. Super Bomberman R has the same feel as most of the other games in the Bomberman Series, but with upgraded graphics, more power-ups, new puzzles, and better boss battles. The game contains modes, such as, Story, Classic Multiplayer (Local and Online), and Grand Prix (Local and Online), which we will be covering throughout this review. Super Bomberman R brings with it all of the same gameplay of the Switch and slightly improves on them, but doesn’t solve any of the big problems with the game. After initially being released on the Nintendo Switch in March 2017, this Bomberman port gets a few graphical updates, along with console exclusive characters (Ratchet – PS4, Master Chief – Xbox One, and P-body – PC). The latest game in Konami’s Bomberman series, Super Bomberman R, finally makes its way on to the PS4, Xbox One, and PC.
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